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Mom come here! Check it out, Hitler’s about to die! A somewhat morbid thought, perhaps, of a 12-year-old child calling to their mother, but in a few years this world may hear something as farfetched. As technology progresses through the age, so does video gaming. As new learning developments and utilities are fashioned, fresh gaming engines and software innovations come into play. But what of the little boy’s beckoning? Well, until recently, a monitor with amazingly detailed 3D shapes and surround sound was all our society could muster. Now, with breakthroughs in technology, both in the field of sound and video, an almost real surrounding can be depicted from a simple 360-degree rotary projector system placed in the middle of a room. “Specifically coded software from VRX allows users to immerse into a real-time, 3D environment to play the latest games in a totally interactive way” (eMagin). Imagine, a credible portrayal of World War II that you and your friends can actually ENGAGE in! First person shooters become obsolete, and an entirely new era of gaming is abroad.
Approximate Word count = 699 Approximate Pages = 2.8 (250 words per page double spaced)
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