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... Plus, there are so many games that mimic the unique stylings of The Legend of Zelda: A Link to the Past, that youve almost certainly played a game like it, even if youve never actually played a Zelda game. ... It takes from the older Zelda games and adds on to it, while at the same time keeping the points of the old games that made the old games great, and at the same time make The Legend of Zelda: A Link to the Past great, as well. ... / / /__===================================================================/__ / / VIII S E C T I O N E I G H T | T H E W O R L D S VIII / / /__/__===============================================================/__/__ The game of The Legend of Zelda: A Link to the Past is split up into two worlds, that youll have to continuously switch back and forth between to get through the game successfully. ... Later, Link gets the Moon Pearl and can keep his true form in the Dark World, which boggles the mind of all of the monsters in the Dark World from that point onward. ... Zelda Speaks to Link. ... Then, someone speaks to the hero, you, Link, as he lies in bed, as well as Links Uncle, who is sitting awake at the table. She pleads for help, introducing herself as Zelda. ... Suddenly, Links uncle awakes Link, and tells him that he is going out, but will be back by morning. ... You can now control Link. ... Stay in the cabin long enough, and Zelda will telepathically contact Link again. ... Lift it up, and hear that famous Zelda secret jingle! ... just make sure to not get smacked up by his mace, which does considerable damage to the weak Link. ... Shell thank Link, tell him a bit about whats going on (so pay attention! ... Once you reach this room, youll now because Zelda will address Link, and tell him to head to the throne room, that the hidden passageway is there. ... Zelda will tell Link to push the shelf in the back over. ... As we enter this room, Zelda will tell Link that beyond these sewers lies the sanctuary that we are headed towards. ... Zelda tells you to pull a switch, but shes not specific enough. ... The Sanctuary and the Six Heart Pieces ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Once you deliver Zelda back to the sanctuary, the Priest thanks you for delivering Zelda back to him safely. He tells Link that it is absolutely necessary that Zelda not fall into the hands of the wizard again! The only weapon that can defeat the wizard, he tells Link, is the Master Sword. ... After the Priest stops talking, Link can now grab the full Heart out of the treasure chest right up there on the alter. ... Ignore the treasure chest for now, and push the middle block up towards the treasure chest, then the left block to the left, to make an entrance for Link heading north. ... Follow the zig-zagging passage, past the library, and up to the next screen, which leads into the town proper. ... Youll know you found it when you hear the famous "Zelda secret" tune. ... " While Im sure Link wishes it were something else *winkwink*, traverse the obsticle course in the set amount of time to receive a piece of heart! ... Go around it, past the cave entrance, and above it via the ridge right to the north of it. ... If you dont have the Magic Bottles (at least one), shell ask Link if he has one, and if you dont, she wont talk to you further. ... Within the shack are several pots, hiding some rupees, bombs and arrows for Link to throw into his inventory. ... He tells Link that to get the Master Sword, he needs to get the Three Pendants first, and the East Palace holds one of them, the Pendant of Courage. ... If Link is to get this Pendant, hell give him more information and a special item! ... Head all the way back to Kakariko Village, and past the Fortune Tellers house, to the Lost Woods entrance, where we went before to get a heart piece. ... Hell simply jump around the room, trying to crush Link underneath him. ... Listen to his tail of the Hylian Wars and such, and at the end of his lore, hell give you his Pegasus Shoes, which will allow Link to run and dash into many things! ... But first, lets swing back to the witchs hut and pick up our Magic Powder that she promised to make for Link out of the Magic Mushroom he found in the Lost Woods! ... Equip it on Link and read the tablet again. ... So Link removes his hat and prays and wishes, as some cool music plays in the background, and the screen dims a bit. ... From here, your path will be blocked by a Sand Worm, with his pincers coming out of the sand, trying to damage Link. ... Using the Power Glove, Link can now automatically pick up and throw, move, or carry small and big light green rocks, found all over Hyrule! ... Well, first and foremost, youll notice that the tiles from the floor are coming up from the ground and flying at Link. ... Equip the Lamp on Link, and light the four torches in the room. ... Obtaining the Flippers ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- With the Power Glove in hand, an entire new area of Hyrule is now open to us, which we need to now go to, because we need to purchase some Flippers for Link! Using the Flippers, Link can swim in the dark blue waters of Lake Hylia, as well as the various rivers and other bodies of water scattered around Hyrule. ... Itll be vital for Link, as his quest has really only begun. ... Getting the Master Sword and the Ether Medallion ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- With the three Pendants in hand, Link can now find and equip the Master Sword, located in the far reaches of the Lost Woods. ... Instead, go left past them both, and then north, to the solitary hollowed out tree tunnel. ... Leave the Lost Woods the way you came in (yes, that IS Zelda yelling for your help, it seems theyve kidnapped her from the Sanctuary, but first. ... Use it to read the ancient Hylian text, and Link will hold his Master Sword high in the air, getting the power of the Ether Medallion. ... Then run straight north through this room, to the final room, where Agahnim will be waiting for you, with Princess Zelda unconcious on the "evil bed" in front of you. ... He tells you that hes been waiting for you to come before making Princess Zelda vanish. ... He tells Link that the seal of the wise men are broken, as she is the last descendant of them to disappear. ... The first (and most common) kind of spell he casts is a fireball, which hell shoot at the direction of Link, but it doesnt follow you as you move away from it. ... Go north, past the Death Mountain entrance, and keep going north, until you come across a hut with a sign in front of it. ... Youll notice that Link smashes his sword into the ground, making purple lightning all over the ground, forcing the ground to shake. ... So from where you just got the Quake Medallion, head south, back past the hut, and keep going south. ... To the north of the room is a Sahasrahla plaque, but its actually Princess Zelda talking to you, telling you telepathically that she is trapped atop Death Mountain, in an area called Turtle Rock, and that she needs your help as soon as possible! Were coming, Zelda! ... The Red Knome is a little bit more difficult, however, because it is not vulnerable to your Master Sword, and shoots fireballs at Link to boot. ... This room is weird, because it has conveyor belts shooting Link across the room, while steel Traps are shooting to and fro around the room. ... Go back to the previous room and get the items out of the skull pots at the north end of the platform, and then equip the Magic Mirror on Link, and use it to go back to the original room in the dungeon. ... When you come across the Helmet Bug on the bridge, throw the skull pot at it for an easy one hit kill, and come out on the other side of the bridge, past two more skull pots. ... Here, equip the Hammer, and smash the little pink enemies around you in the blue squares with it, to keep them down and allow Link to walk across them. ... However, now, we can use the Hammer on them to smash them down and make a path for Link. ... This time, instead of going south, go west, past the bomb shop sign, to the next area. ... Get in the middle of this circle, and equip the Magic Mirror on Link once again. ... Go north to Kakariko Village from wherever you warped, and equip the Flute on Link. ... Then walk past it, to the edge of the rock, and jump into the hole below you. ... Link will lift his sword high in the air, and the power of Bombos will flow through him. ... Enter this small building to find Link within a dungeon. ... Leave the dungeon, and equip the Magic Mirror on Link. ... Run past the Spike Trap and destroy the Water Bugs there (one hit kills, all of them, so its pretty neat), and continue running northward to the treasure chest on your righthand side. ... Open it with the Big Key we just got, and Link will be rewarded with the Hookshot! ... The Hookshot is a super-cool item/weapon, that can be used to grapple Link across chasms, and also as a pretty strong weapon! ... Equip the Hookshot on Link. ... Head west past the Sanctuary (equivelant), and then go north, to where the Death Mountain entrance would be if we were in the Light World. ... The monster inside will charge Link 50 rupees to play the game and open two of the many chests within the house (there are like 15 of them too). ... The Wall Masters are infamous Zelda enemies that are actually hands that fly down from above, trying to land on Link. If they touch Link, theyll actually grab him, and bring him back to the dungeons entrance. ... ) After that, equip the Bombs onto Link and approach the lefthand side wall. ... As weve done in the past, take the statue to the right of the room, and push it over, so that its lined up with the switch above. ... Simply equip the Fire Rod on Link now and use it to light that final torch right in front of you. If dont quick enough, so that all five torches are lit at the same time, youll hear that famous Zelda secret jingle, and the sealed door to the left of the room will open up. ... This room is full of enemies - Worms, Mummies, and another of those magical energies thatll change Link into a Bunny! ... Equip the Fire Rod on Link and go to town on Mothula with it. ... He shoots, from his mouth, a set of three rays at Link, that look like circles in a straight line coming at you. ... Equip the Bombs on Link and bomb this wall. ... If you need to see it (its just Zelda telling you about Blind the Thief), go back downstairs and strike the crystal switch again). ... From here, equip the Magic Mirror on Link and use it, which will bring both you and the young woman back to the entrance of Blinds Hideout. ... His other attack is, after you hit him enough times, his head comes off and starts rotating (or orbiting) around the room, shooting projectiles at Link continuously. ... When you grab the crystal, the maiden within it will talk to Link, thanking him and telling him more of the story of the Golden Land and the Triforce, so listen carefully! ... When the last stake is smashed into the ground, youll hear the magical Zelda secret melody. ... Approach the house and enter it, where Link will find a purple treasure chest he just cant seem to open it. ... so to avoid being damaged, equip the Magic Cape on Link, and use it. ... Then go south, all the way past the Palace of Darkness area, and go south to the bridge that was (and is) blocked off my stakes, heading south. ... Equip the Fire Rod on Link and fire it once at the Ice Monster to make it evaporate into thin air. ... Once you walk onto it, youll start to slide around, and its impossible to truly control where Link is going to go. ... Simply walk south, past the sealed door, to the lower lefthand corner of the room, where a semi- camouflaged switch is on the ground there. ... When it does, walk into the middle path to reactivate the Door Trap and as it goes south, walk north past it, and into the next room. ... Then, equip the Hammer on Link, using it to bash in the pink animals to your left thatre blocking your way to the left side of the room. ... Approach the treasure chest and open it up, and youll be given the Blue Clothes for Link, that hell automatically put on. This reduces damage Link sustains from enemies by half! A very, very, very useful item indeed, that, when combined with the Tempered Sword, makes Link a very tough customer indeed! ... ********** BOSS FIGHT TEN - KHOLDSTARE ********** Kholdstare is by far the coolest name for a boss enemy in any Zelda game, hands down. ... The maiden from within the crystal will thank Link and tell him a little bit more on the history of Hyrule, the Golden Land, and the Triforce. ... Equip the Hookshot on Link and aim it at the block on the other side of the hole. ... All around the statue, also, are Wizards (properly known as Wizzrobes, but for the sake of simplicity, since a majority of you arent Zelda buffs like I am, I call the enemies by improper names so you know what the hell Im talking about). ... Equip the Magic Cape on Link (to avoid damage from the spikes along the ground), and walk over the spikes to the pot. ... Equip the Magic Cape on Link and activate it, then run south along the spikes (not being damaged by use of the mystical Magic Cape). ... From where we come out onto the catwalk, walk south, past the locked door. ... we need to go past it. Walk in front of the tower and head east, east past the tower and into the next area. ... Whenever you see one of these boxes with question marks on them, know that youll need to equip the Cane of Somaria on Link and use it to create a large box on top of the question mark box, which Link can then use to transport himself across chasms and such. ... To avoid being damaged, equip and then activate the Magic Cape on Link, and run all the way to the north of the room, to the two treasure chests. ... Back in this room, use the Cane of Somaria to create a block, and then go right, and north, past the two righthand side doors. ... The Floor Tiles, as theyve done many times in the past, will start to fly at you from all directions. ... Avoid them if you want, but if youre feeling daring, equip Magic Powder on Link and sprinkle some on them to turn them into Fairies, which you can use on the spot or catch with the Bug Catching Net and throw them in empty Magic Bottles. ... Equip the Fire Rod on Link and fire it at the head, which will make it freeze. ... Even with the Blue Clothes on Link, Trinexx still does three hearts of damage with each his he lays on you, so dont take your eye off of your health meter! ... It holds Princess Zelda herself. ... The pink enemies in the middle need to be bonked down, so equip the Hammer on Link and bonk them all down. ... Equip the Magic Cape on Link and activate it, and use the power of invisibility to get to the treasure chest in the middle of the room, which will have the dungeons map, which is especailly important in this huge dungeon. ... Approach and open the big treasure chest to get the Red Clothes for Link! These clothes cut damage in half again for Link. ... Equip the Boomerang on Link and chuck it at the crystal switch to your left. ... Even then, Agahnim does VERY little damage, especially barring the fact that you have the Red Clothes on Link now. ... Ganon turns into a Bat and flees the scene, but then, the Duck comes (the Flute playing automatically in the background) and swoops Link up. The Bat (Ganon) smashes a hole into the top of the Pyramid of Power, and the duck takes Link there. ... The Essence of the Triforce then addresses Link. The essence tells Link of the Triforces ways of granting wishes, and how the evil-hearted Ganon wanted to rule the world, which changed the powerful Golden Land into the Dark World. ... After that, the Triforce is completed and Link hoists it into the air. ... with all of the geniuses that made The Legend of Zelda: A Link to the Past come true. ... -Description: Fairies are famous Zelda "items" but they are actually alive. ... They are vital, for they allow Link to open the big treasure chest in each dungeon, as well as the door leading to the dungeons boss lair. ... -Description: The Bombs are another of the "basic" Zelda items that are found in every Zelda game. ... Walk west to the green Hylian plaque, and equip the Book of Mudora on Link. Read the plaque, and Link will get the Bombos Medallion, which harnesses the power of fire. ... When Link uses it, he swings his sword around, which causes a wall of fire to build around him. ... -Where Found/How Obtained: Deep within the dungeons of the castle in the beginning of the game, Link will come across this useful weapon. ... -Description: The Boomerang is a classic Zelda series weapon that doesnt do any damage to most enemies. ... Not only that, but it comes back to Link (it IS a Boomerang, afterall) after being thrown, and can be used as much as you want. ... -Description: The Ether Medallion is a very powerful spell that, when casted, allows Link to fire wind power all around him, damaging and destroying all of the enemies on the screen. ... ----- -Name: HAMMER -Use: The Hammer can not only be used as a powerful weapon, but it smashes stakes and other obstacles into the ground, clearing a path for Link to walk. -Where Found/How Obtained: The Hammer is the first item Link finds in the Dark World. ... However, the normal Zelda player wont be using the Hammer as a weapon. Instead, the Hammer should primarily be used as an item, an item to smash stakes and other obstacles and the like into the ground and out of the way, so that Link can walk and go certain places that would otherwise be impassable, and therefore, you couldnt go there. ----- -Name: HOOKSHOT -Use: A handheld weapon that grapples Link across various chasms. ... -Where Found/How Obtained: The Master Sword is in the depths of the Lost Woods, and can only be freed from its stone pillar after Link kills the boss enemies of all three Light World palaces, and collects the three Pendants that these enemies were holding. With the power of the Pendants, the Master Sword can then be freed, and used by Link. ... When activated, Link leaps into the air and sticks his sword forcefully into the ground, causing shockwaves to come from his sword, and the ground around him to violently shake, killing all enemies in the vacinity. ... =) -Where Found/How Obtained: After Link enters the castle in the beginning of the game via the hidden entrance, he runs into his injured Uncle. His Uncle hands him his sword and shield and instructs him to go save Zelda. ... Its Links run-of-the-mill primary weapon in every Zelda game, and The Legend of Zelda: A Link to the Past is no exception. ... ----- -Name: TEMPERED SWORD -Use: The second strongest sword Link can have in the game. ... however, the Tempered Sword is about twice as strong as the Master Sword, or four times stronger than the regular sword Link uses in the game. ... basically, they serve the same purpose as the Green Clothes did for Link, that he wears for a majority of the game. The only difference (which is a major difference) however, is that the Blue Clothes protect Link twice as good - that is, the Blue Clothes cut any damage Link would receive if he were wearing the Green Clothes in half. This is very good, because it prolongs the damage Link could take by two, and lessens the need for a defensive game. ... ----- -Name: CANE OF BYRNA -Use: A cane that, when used, makes Link invisible to damage from any enemy or outside influence. ... except, it looks cooler (as the cane swings around Link, protecting him), and it takes a lot more magic power. ... =P ----- -Name: CANE OF SOMARIA -Use: A can that, when used, creates a red block for the user (in this case, Link) to throw, push, pull, et cetera. ... ----- -Name: FLIPPERS -Use: Allows Link to swim in the deep waters of Hyrules water bodies. ... Instead, Link starts the game out in his traditional green garb. ... -Description: The Green Clothes are what Link wears throughout a great majority of his adventures. ... Imagine the damage youd take if Link was naked? ... =) -Description: Magic Bottles are rare and great items in the lands of Zelda. This is the Magic Bottles first appearance in a Zelda game, but certainly not its last. ... ----- -Name: MAGIC MIRROR -Use: Allows Link to transport to the Dark World and back to the Light World. ... The Magic Mirror is a priceless transport item, that when Link looks into it, transports him to the Dark World and back to the Light World at will. ... ----- -Name: PEGASUS SHOES -Use: Allows Link to run and dash -Where Found/How Obtained: After you defeat the Armos Knights in the East Palace and return to Sahsrahala with the Pendant of Courage, hell tell you a story of the history of Hyrule, and then give you these Pegasus Shoes in showing his confidence that Link can indeed save Hyrule from certain disaster. ... ----- -Name: POWER GLOVE -Use: Allows Link to pick up small and large light green stones. ... The Power Glove, once you obtain it, is automatically equipped from there on out and allows Link to pick up the large and small light green stones and rocks alike, that are found all over the lands of Hyrule. This is very useful, for it unlocks paths that were previously blocked, as well as many secrets for Link to find as well. ... ----- -Name: RED CLOTHES -Use: The stongest pair of clothes Link can wear in the game, it cuts damage in half from the Blue Clothes, and in fourths from the strength of the Green Clothes. ... -Description: The Red Clothes are the third and final set of clothes that Link will have on his journey. ... If you compared the Red Clothes to the Blue Clothes, the Red Clothes cut damage Link receives from an enemy in half. ... ----- -Name: SHIELD -Use: Fends off projectiles -Where Found/How Obtained: After Link enters the castle in the beginning of the game via the hidden entrance, he runs into his injured Uncle. His Uncle hands him his sword and shield and instructs him to go save Zelda. ... -Description: The Shield is an often-overlooked item in all Zelda games. ... While this shield is the most basic of the shields, it can still fend off rocks, arrows, et cetera, that are shot at Link. ... ----- -Name: SHOVEL -Use: Allows Link to dig up all sorts of ground, in both the Light World and the Dark World. ... The Titan Mitt can lift the dark green rocks of the Light World and Dark World regions of Hyrule, opening up many new areas of exploration and possibility for you and Link on your quest to save the lands of Hyrule from Ganons evil clutches. ... Im not a Zelda nerd, I dont have time to learn every enemys name in the game. ... Yes, I am a Zelda nerd, I know the names of the Zelda enemies. ... So calling a Wizzrobe a Wizard, for instance, will actually mean something to you, even if youre not a Zelda fanatic. ... The same goes for the walkthrough section of the FAQ, but what Im trying to say is that the enemy names are more based on their looks then on their real names, because calling a freakin Stalfos a Skeleton will mean something to Joe Shmo who doesnt play Zelda games. ... So please, dont e-mail me regarding my incorrect Zelda enemy names, because I dont give a crap. ----- Name: Armos Location: Light World Description: Armos looked like statues holding freakin television sets back in the 1986 release of The Legend of Zelda on the NES. In 1991, however, for the release of the SNES Zelda, the Nintendo animators finally realized this and actually made them look cool. ... ----- Name: Bat Location: Light World Description: Bats are pretty common Light World enemies in The Legend of Zelda: A Link to the Past. ... 3 and for some reason makes an appearance in The Legend of Zelda: A Link to the Past, the Chain Ball are another of the many enemies that cant be damaged with any weapon or item in your arsenal, no matter how much you try to defeat them. ... ----- Name: Fire Snake Location: Dark World Description: These mysterious enemies can be harmed by virtually none of Links weapons in his arsenal, and instead, must be avoided at all costs, for they do massive damage if they run into Link. ... They are ghosts of Hyrules past, and while they dont have any attacks, or actively attack you at all, they do indeed do a nice clip of damage if you happen to run into them. ... They are hidden in floors all over the place until Link walks over them. ... then, they pop out and chase after Link as soon as he walks over them. ... When the eyeball comes into line with your character, it shoots a powerful red laser beam in your direction, which does great damage to Link! ... However, get too close or wait too long, and theyll shoot at Link. When this happens, and they touch you, theyll turn Link into a Bunny! This is the Bunny that Link looks like when he first enters the Dark World on Death Mountain. Even now that you have the Moon Pearl however, which allows Link to keep his regular form in the Dark World, youll still be turned into a Bunny. ... ----- Name: Mummy Location: Dark World Description: Mummies are actually called Gibdos, but I dont want to be a Zelda nerd about it, and not everyone is a Zelda nerd thatll be reading this FAQ/Walkthrough of mine, so I wanted to be clearer to the reading audience, by simply calling the Gibdos "Mummies," and so thats what Ive done here. ... However, Mummies in this game are far, far harder than they were in the original Zelda. ... In anycase, they dont have any actual attacks to harm you with, but they follow Link all around the room theyre in at all times, making them impossible to continuously avoid. ... ----- Name: Octorok Location: Light World Description: Octoroks are classic Zelda enemies that have been redone for this Zelda installment. Smaller and weaker, and far rarer than they were in the original Zelda on the NES back in 1986, Octoroks still shoot stones and rocks out of their snouts at their enemies at fast speeds. ... 2 or Zelda II: The Adventure of Link. ... ----- Name: Spike Traps Location: Dark World Description: Spike Traps are the famous Zelda "bad guy" thats found in basically every Zelda game in existance. ... This dungeon-dwelling enemys shell is so powerful and strong, that no weapon can get past it. ... They primarily spend their chill time in desert regions, and follow Link around if he gets to close to them. Like Crows, theyll fly around Link, harassing him and running into him. ... Everyone that has played the original Zelda on the NES or this version of Zelda on the SNES must too share my immense hatred for the Wall Master. ... They come from the ceiling, and try to land atop of Link. ... When this happens, Link is automatically transported back to the entrance of the dungeon. ... But Water Bugs often attack (and chill, period) in large groups, making a swarming attack possible, which will inevitably overwhelm Link (and you, playing as Link). ... While the Water Worm doesnt have any strong attacks, and doesnt do a whole lot of damage to Link, he should still be dealt with as is any enemy - with a few slashes of the Tempered Sword. ... ----- Name: Wizard Location: Dark World Description: Wizards are more commonly known by the Zelda community as Wizzrobes, their common name. ... In anycase, the Wizards are fairly popular dungeon-dwelling enemies that are found in most Zelda games. Youll be quite happy to know, however, that unlike in the original Zelda on the NES, and in the Nintendo64 Zelda titles, Wizards arent difficult or pains in the ass at all. ... the Wizzrobes in the original Zelda on the NES were ridiculous. ... ----- Name: Yellow Slime Location: Dark World Description: Yellow Slimes are slightly stronger versions of the Red and Blue slimes that weve come across in past dungeons of the game. ... ----- Name: Zora Location: Light World Description: When I say Zora, Im not talking about the big Zora that sells Link the Flippers for 500 (although hes one of the same). ... just make sure to not get smacked up by his mace, which does considerable damage to the weak Link. ... Hell simply jump around the room, trying to crush Link underneath him. ... The first (and most common) kind of spell he casts is a fireball, which hell shoot at the direction of Link, but it doesnt follow you as you move away from it. ... Equip the Hookshot on Link. ... Equip the Fire Rod on Link and go to town on Mothula with it. ... He shoots, from his mouth, a set of three rays at Link, that look like circles in a straight line coming at you. ... His other attack is, after you hit him enough times, his head comes off and starts rotating (or orbiting) around the room, shooting projectiles at Link continuously. ... =P ----- ********************* BOSS TEN - KHOLDSTARE ********************* Kholdstare is by far the coolest name for a boss enemy in any Zelda game, hands down. ... Equip the Fire Rod on Link and fire it at the head, which will make it freeze. ... Even with the Blue Clothes on Link, Trinexx still does three hearts of damage with each his he lays on you, so dont take your eye off of your health meter! ... Even then, Agahnim does VERY little damage, especially barring the fact that you have the Red Clothes on Link now. ... =) ***************** The Tower of Hera ***************** The Tower of Hera is the final palace of the three palaces that you have to go to in the Light World, and its also the location where you get the vital Moon Pearl, that allows Link to keep his normal human shape while in the Dark World. ... Its pretty short and straight-forward (not exactly your cliche Zelda dungeon/palace that you find in this game), but its still a dungeon-esque area of the game. ... " So, in the end, the dungeon isnt hard, but like all of the dungeons in Zelda: A Link to the Past, it takes a lot of patience, some reasoning and use of logic, and a little hard work. ... The enemies within do massive damage, until you finally find the dungeons special item/weapon, the Blue Clothes, which cut damage Link sustains in half! ... " Misery Mire is the coolest name for a Zelda game dungeon in any Zelda game ever created, period. ... Its a boring dungeon, a dungeon that takes very little intelligence to defeat, but at the same time, can be a real pain in the ass, because it takes a lot of patience, and a whole lot of backtracking, a Zelda trait that really needs to go. ... From the entrance of the palace, go north, past the Laser Statue, and then west, past the two clay jars, and north. ... As you are on top of the Pyramid of Power, simply jump down one level, run to your right, past the statue below you, and jump down another level. ... In anycase, to get this heart piece, travel north of Kakariko Village, past the entrance to Death Mountain. ... Now, equip the Hammer on Link. ... When the last stake is smashed into the ground, youll hear the Zelda secret jingle I love to hear so much (^_^), and you can go south of the stake field, where a spot that used to be a tree trunk in the ground is now a staircase leading into the subterrain of the region. ... ***** HEART PIECE TWENTY-ONE ----- ----- ------ --- Requirements: Access to the Misery Mire region To get your twenty-first heart piece in The Legend of Zelda: A Link to the Past, its really quite simple. ... When you do catch up with him, hell admire your speed (telling you it must have been easy for you to kidnap Zelda with that speed! ... *********************** The Chris Houlihan Room *********************** The Chris Houlihan Room is probably the best (and most mysterious) secret that The Legend of Zelda: A Link to the Past has to offer. ... Back before The Legend of Zelda: A Link to the Past was made, the famous magazine Nintendo Power held a contest for someones name to appear in a soon- to-be-made videogame for the new powerful Nintendo system, the Super Nintendo, or SNES for short. ... He suggests that by walking to the north part of Kakariko Village on the path in the east side of the village, then running north, and east past the Fortune Tellers house, and then south and west into the castles secret entrance is faster and gives you a better success rate. ... You wont even get past the first part, so you have to beat Blinds Hideout and get the Titan Mitt first. ... Using the Hookshot not only allows Link to grapple to and fro, but while he uses it, an enemy cant hurt him! ... Halving your Magic Meter is doable and good to do, which allows Link to use half of the magic he would normally use on anything magic-oriented in your arsenal. ... To the east of the entrance to his house, smash the obstruction with your hammer, then go past it and jump into the hole below where you are standing. ... Well, I cant even take direct credit for this, so heres a post from the Zelda:LttP Message Boards at GameFAQs. ... Note: The locations in the Light World have to bee pulled after saving princess Zelda for the first time and before fighting Agahnim the first time. ... ************************ The Ghost of Misery Mire ************************ Much like the Chris Houlihan Room, the Ghost of Misery Mire was only found fairly recently, and has become quite the phenomenon with the Zelda:LttP commnunity. ... =) ********************* Random Dungeon Orders ********************* A very learned Zelda:LttP player from the GameFAQs message boards of the game, Water Gemini, first brought to my attention that beating the dungeons in different orders isnt only do-able, but sometimes, its quite practical. ... / / /__===================================================================/__ / / XVII S E C T I O N S E V E N T E E N | F A Q XVII / / /__/__===============================================================/__/__ This section of the FAQ basically answers some Frequently Asked Questions (hence "FAQ") that the common Zelda player might ask while playing The Legend of Zelda: A Link to the Past. ... To the east of the entrance to his house, smash the obstruction with your hammer, then go past it and jump into the hole below where you are standing. ... If you read it, the old wise man will tell Link that some things in the Light World carry over into the Dark World, and vice-versa. ... You wont even get past the first part, so you have to beat Blinds Hideout and get the Titan Mitt first.
Approximate Word count = 97318 Approximate Pages = 389.3 (250 words per page double spaced)
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