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Finding Nemo

...

For this essay, I will be using the game and film, Finding Nemo (2003) by Andrew Stanton to illustrate my point. ... As we can see, through the exchange of modes and convention from the film to the game, has resulted in the creation of the game, Finding Nemo. ... That is why we also can see that the game, Finding Nemo

has retained certain characteristics from the film. ... For instance, the part where Merlin’s family was attacked by the shark, which leads to why he is so protective of Nemo is not shown in the game. ... As we can see in the film and game, Merlin’s ultimate goal is to find Nemo. ... An example of such characters is Dory who appears in the film to help Merlin in his search for Nemo. ... As we can see, Dory appears in the game to provide Merlin with information when Nemo is captured. ... In addition, memorable dialogues from characters like Nemo, Merlin and Dory can also be heard in the game and although the voice for the game characters are not the original but they are similar to the characters in the film. ... Finding Nemo, being a contemporary Hollywood film, uses continuity editing in order to bring out an uninterrupted and logical sequence. ... In the game, Nemo is required to swim from his home to school. ... For instance, in the scene where Nemo is trying his best to swim away from the diver, the background music has turned fast-paced, which gives the viewer a sense of urgency. ... For instance, in the film, without looking at the screen, through the dialogue and sound effect, viewer can tell that Nemo is in danger. ... For instance, in the task where Nemo is swimming to touch the butt of the ship, the music has changed to something more urgent. ... For instance, in the game, in the scene where Nemo is swimming towards the ship, the friends are cheering him on but the player does not get to see the part where his friends are cheering him on. ... The game, Finding Nemo uses a ‘dedicated system’ called the Playstation 2, which runs the compact disc and a control pad is used to navigate the characters (Wolf, 2001: 17). ... Unlike in film, the viewer is ‘passive’ as he can do nothing to save Nemo or help Merlin find Nemo. ... The viewer is only able to reflect his emotions by screaming or crying when Nemo is taken away. ... By pressing the buttons on the control pad, the players can help Merlin find Nemo. ... In the game, player takes turn to play the character of Nemo, Merlin and Dory. ... He is able to command Nemo to move right, left, up, down and pick up stones and treasures. ... For instance, Nemo is supposed to follow Merlin to school, however since the player is in control of Nemo’s movement, he is able to disobey Merlin and swim in the opposite direction and explore the diegetic space that is not in the narrative. ... The player may not be skilful enough to pass all the tasks and thus not able to reach the final stage to save Nemo.


Approximate Word count = 2585
Approximate Pages = 10.3
(250 words per page double spaced)
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