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Videogames and Violence The blame game

Videogames & Violence – The Blame Game



     We are living in an age of technology. Videogames have emerged as a thriving industry. Just within the last five years, videogames have grown to be a billion dollar industry in the United States (NPD Group). ...
     With the explosion of videogames in the last decade came a rise in controversy surrounding videogames and violence. ... The families of the Columbine shooting that happened in Littleton, Colorado, filed a multi-billion dollar lawsuit against 24 media companies that make and distribute videogames. ... The suit alleged that the teen-age gunman Michael Carneal was imitating violence he saw in videogames, movies, and the Internet, but a federal judge dismissed this case. ... It seems that videogames are being used as a scapegoat to explain why young people commit violent crimes. Videogames often do present the player with violent and graphic situations, but so do other forms of media, such as movies and television. There is also a common misconception that “videogames are for kids. ... That shows that most people who play videogames are not kids.
     Kids do play videogames, however, and I believe that they do need to be protected from violent and graphic content. To address the problem of violence in videogames, the ESRB (Entertainment Software Ratings Board) was created.


Approximate Word count = 1002
Approximate Pages = 4
(250 words per page double spaced)
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